Events
Table of contents
Pawn Events
Name | Usage | Description |
---|---|---|
Backpack | !buy backpack <item> [quantity] | Purchases and shoves the specified item in the viewer’s pawn’s backpack. |
Clear traits | !buy cleartraits | Removes all eligible traits. |
Equip weapon | !buy equip <item> | Purchases and forces a viewer’s pawn to equip the specified weapon. If the pawn already has a weapon equipped, it will be dropped on the floor. |
Full heal | !buy fullheal | Heals as many hediffs as a viewer can afford. When the command heals a hediff, the viewer will be charged. This process will repeat until there are no more hediffs, or the viewer can’t afford another heal. |
Heal any pawn | !buy healanypawn | Heals one hediff on a random colonist. |
Heal me | !buy healme | Heals one hediff on the viewer’s pawn. |
Immortality | !buy immortality | Gives a viewer’s pawn the immortal hediff. Note: this event only gives you the base level, which is by default hidden until the pawn dies. |
Passion shuffle | !buy passionshuffle [skill] | Shuffles a viewer’s pawn’s passions. If skill is specified, the pawn will have a guaranteed passion in that skill. If the Interests mod is enabled, interests will also be shuffled. |
Random adulthood | !buy randomadulthood | Replaces a viewer’s pawn’s adulthood with a random one. |
Random childhood | !buy randomchildhood | Replaces a viewer’s pawn’s childhood with a random one. |
Replace trait | !buy replacetrait <old> <new> | Replaces the trait old with the trait new . |
Rescue me | !buy rescueme | Spawns a prisoner rescue somewhere in the world with the viewer’s pawn as the captive. This event only works for kidnapped or captured pawns. |
Revive me | !buy reviveme | Revives the viewer’s pawn. |
Set traits | !buy settraits <trait> <trait> ... | Sets a viewer’s pawn’s traits to the list given if possible. |
Smite | !buy smite <viewer> | Smites the specified viewer’s pawn. |
Surgery | !buy surgery <item> [part/quantity] | Queues a surgery on the viewer’s pawn. The part to be installed is specified through item , whereas the body part to install it on is specified through part . Additionally, part can be replaced with a number to queue multiple surgeries at once (quantity ). |
Use | !buy use <item> | Purchases and forces a viewer’s pawn to use the specified item. |
Wear | !buy wear <item> | Purchases and forces a viewer’s pawn to wear the specified item. |
Colony Events
Name | Usage | Description |
---|---|---|
Heal all | !buy healall | Heals one hediff on every colonist. |
Sanctuary | !buy sanctuary | Shrouds the colony in a mysterious light. While the light is over the colony, dead colonists are revived, healable hediffs are healed, hostile pawns are forced off the map or killed. |
Revive all | !buy reviveall | Revives all dead colonists. |