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Events

Table of contents
  1. Events
    1. Pawn Events
    2. Colony Events

Pawn Events

Name Usage Description
Backpack !buy backpack <item> [quantity] Purchases and shoves the specified item in the viewer’s pawn’s backpack.
Clear traits !buy cleartraits Removes all eligible traits.
Equip weapon !buy equip <item> Purchases and forces a viewer’s pawn to equip the specified weapon. If the pawn already has a weapon equipped, it will be dropped on the floor.
Full heal !buy fullheal Heals as many hediffs as a viewer can afford. When the command heals a hediff, the viewer will be charged. This process will repeat until there are no more hediffs, or the viewer can’t afford another heal.
Heal any pawn !buy healanypawn Heals one hediff on a random colonist.
Heal me !buy healme Heals one hediff on the viewer’s pawn.
Immortality !buy immortality Gives a viewer’s pawn the immortal hediff. Note: this event only gives you the base level, which is by default hidden until the pawn dies.
Passion shuffle !buy passionshuffle [skill] Shuffles a viewer’s pawn’s passions. If skill is specified, the pawn will have a guaranteed passion in that skill. If the Interests mod is enabled, interests will also be shuffled.
Random adulthood !buy randomadulthood Replaces a viewer’s pawn’s adulthood with a random one.
Random childhood !buy randomchildhood Replaces a viewer’s pawn’s childhood with a random one.
Replace trait !buy replacetrait <old> <new> Replaces the trait old with the trait new.
Rescue me !buy rescueme Spawns a prisoner rescue somewhere in the world with the viewer’s pawn as the captive. This event only works for kidnapped or captured pawns.
Revive me !buy reviveme Revives the viewer’s pawn.
Set traits !buy settraits <trait> <trait> ... Sets a viewer’s pawn’s traits to the list given if possible.
Smite !buy smite <viewer> Smites the specified viewer’s pawn.
Surgery !buy surgery <item> [part/quantity] Queues a surgery on the viewer’s pawn. The part to be installed is specified through item, whereas the body part to install it on is specified through part. Additionally, part can be replaced with a number to queue multiple surgeries at once (quantity).
Use !buy use <item> Purchases and forces a viewer’s pawn to use the specified item.
Wear !buy wear <item> Purchases and forces a viewer’s pawn to wear the specified item.

Colony Events

Name Usage Description
Heal all !buy healall Heals one hediff on every colonist.
Sanctuary !buy sanctuary Shrouds the colony in a mysterious light. While the light is over the colony, dead colonists are revived, healable hediffs are healed, hostile pawns are forced off the map or killed.
Revive all !buy reviveall Revives all dead colonists.